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Elemental types play a large role in Smash cards. Much like in the Pokémon TCG, both Smashers and Energy cards can be one or more of those types.

For Smashers, the Elemental type determines what Smashers they are stronger or weaker against, depending on their Weakness and Resistance. If a Smasher is weak to a certain element, if they take damage from an attack performed by a Smasher of that type, they take more damage. While if a Smasher is resistant to a certain element, if they take damage from an attack performed by a Smasher of that type, they takes less damage. The Elemental type of attacks is determined by the Smasher's type, not the type of Energy used to perform the attack.

SmashEnSymbolBIG
Smash

FightingEnSymbolBIG
Fighting

GrassEnSymbolBIG
Grass

FireEnSymbolBIG
Fire

WaterEnSymbolBIG
Water

ElectricEnSymbolBIG
Electric

MetalEnSymbolBIG
Metal

PsychicEnSymbolBIG
Psychic

DarkEnSymbolBIG
Dark

StarEnSymbolBIG
Star

DragonEnSymbolBIG
Dragon

SubspaceEnSymbolBIG
Subspace


Currently there are 12 different types in Super Smash Bros. Battle Cards. 9 of them from Pokémon TCG (In Smash Cards, Lightning is renamed to Electric and Darkness is referred to simply as Dark), and 3 new types unique to Smash Cards called the Smash-type (based on Pokémon TCG's Colorless-type), Star-type and Subspace-type. Below you can read more about the individual types.

Smash

SmashEnSymbolBIG

Smash-type can be considered a neutral type, since any type of Energy cards can be used to fulfill the requirements of SmashEnSymbol attack costs. Because of this most SmashEnSymbol Smashers can be easier to play but end up having weaker attacks. While no other type of Smashers are weak to SmashEnSymbol Smashers, they make it up by having no Weakness (or if they do have a Weakness, they usually get higher HP or a Resistance).

While Smash-type does not have its own Basic Energy card, it does however have multiple Special Energy cards that provide a variety of effects.

Generally, SmashEnSymbol Smashers have a Weakness to:

  • Fighting FightingSymbol
  • Electric ElectricSymbol

Generally, SmashEnSymbol Smashers have a Resistance to:

  • Fighting FightingSymbol (If they are weak to ElectricSymbol)


Fighting

FightingEnSymbolBIG

Fighting-type Smashers are common Smashers that often specialize in dishing out raw damage, and rarely rely on special effects or conditions. Fighting-type has its own Basic Energy card, as well as a Special Energy card that increases the amount of damage the FightingSymbol Smasher deals by 10.

Generally, FightingSymbol Smashers have a Weakness to:

  • Psychic PsychicSymbol
  • Grass GrassSymbol
  • Water WaterSymbol

Generally, FightingSymbol Smashers have a Resistance to:

  • Fire FireSymbol
  • Electric ElectricSymbol


Grass

GrassEnSymbolBIG

Grass-type Smashers often specialize in inflicting a variety of Special Conditions and healing. Grass-type has its own Basic Energy card, as well as a Special Energy card that gives GrassSymbol Smashers a chance to inflict the Poisoned Special Condition on their opponent while attacking.

Generally, GrassSymbol Smashers have a Weakness to:

  • Fighting FightingSymbol
  • Fire FireSymbol
  • Psychic PsychicSymbol

Generally, GrassSymbol Smashers have a Resistance to:

  • Water WaterSymbol


Fire

FireEnSymbolBIG

Fire-type Smashers are common Smashers that often specialize in inflicting the Special Condition Burned and performing powerful attacks that often require Energy cards to be discarded. Fire-type has its own Basic Energy card, as well as a Special Energy card that gives FireSymbol Smashers a chance to inflict the Burned Special Condition on their opponent while attacking.

Generally, FireSymbol Smashers have a Weakness to:

  • Water WaterSymbol

Generally, FireSymbol Smashers have no Resistance.


Water

WaterEnSymbolBIG

Water-type Smashers often specialize in obtaining Energy cards, and using attacks that grow stronger the more Energy cards they have. Water-type has its own Basic Energy card, as well as a Special Energy card that gives WaterSymbol Smashers protection from all Special Conditions.

Generally, WaterSymbol Smashers have a Weakness to:

  • Grass GrassSymbol
  • Electric ElectricSymbol

Generally, WaterSymbol Smashers have a Resistance to:

  • Fire FireSymbol
  • Electric ElectricSymbol (if not weak to ElectricSymbol)


Electric

ElectricEnSymbolBIG

Electric-type Smashers often specialize in the Special Condition Stunned, as well as abilities that protect them from attacks or prevent their opponent from attacking or using abilities. Electric-type has its own Basic Energy card, as well as a Special Energy card that gives ElectricSymbol Smashers a small chance to inflict the Stunned Special Condition on their opponent while attacking.

Generally, ElectricSymbol Smashers have a Weakness to:

  • Metal MetalSymbol

Generally, ElectricSymbol Smashers have a Resistance to:

  • Fighting FightingSymbol (if not weak to FightingSymbol)


Metal

MetalEnSymbolBIG

Metal-type Smashers often specialize in the protective abilities to keep themselves alive longer, some MetalSymbol Smashers may also have resistances to certain Special Conditions. Metal-type has its own Basic Energy card, as well as a Special Energy card that reduces any damage done to MetalSymbol Smashers by 10.

Generally, MetalSymbol Smashers have a Weakness to:

  • Fire FireSymbol
  • Star StarSymbol

Generally, MetalSymbol Smashers have a Resistance to:

  • Psychic PsychicSymbol
  • Dragon DragonSymbol


Psychic

PsychicEnSymbolBIG

Psychic-type Smashers are rare Smashers that often specialize in the Special Condition Confused, as well as using attacks based around Energy cards or using abilities that can manipulate Energy cards. Psychic-type has its own Basic Energy card, as well as a Special Energy card that gives PsychicSymbol Smashers a chance to inflict the Confused Special Condition on their opponent while attacking.

Generally, PsychicSymbol Smashers have a Weakness to:

  • Dark DarkSymbol
  • Star StarSymbol

Generally, PsychicSymbol Smashers have a Resistance to:

  • Fighting FightingSymbol


Dark

DarkEnSymbolBIG

Dark-type Smashers are common Smashers that often specialize in abilities that hinder your opponent in a variety of ways, some DarkSymbol Smashers also specialize in powerful attacks. Dark-type has its own Basic Energy card, as well as a Special Energy card that gives DarkSymbol Smashers a chance to inflict the Asleep Special Condition on their opponent while attacking.

Generally, DarkSymbol Smashers have a Weakness to:

  • Fighting FightingSymbol
  • Star StarSymbol

Generally, DarkSymbol Smashers have a Resistance to:

  • Psychic PsychicSymbol


Star

StarEnSymbolBIG

Star-type Smashers often specialize in protective abilities to keep themselves alive longer, as well as some healing abilities. Star-type has its own Basic Energy card, as well as a Special Energy card that heals StarSymbol Smashers of a little amount of damage whenever they attack.

Generally, StarSymbol Smashers have a Weakness to:

  • Fighting FightingSymbol
  • Dark DarkSymbol

Generally, StarSymbol Smashers have a Resistance to:

  • Dark DarkSymbol (If they're not weak to DarkSymbol)


Dragon

DragonEnSymbolBIG

Dragon-type Smashers often specialize in discarding your opponent's cards, or launching powerful attacks with a self-inflicted negative effect. Dragon-type has its own Basic Energy card, as well as a Special Energy card that lets DragonSymbol Smashers discard cards from their opponent's deck whenever they attack.

Generally, DragonSymbol Smashers have a Weakness to:

  • Dragon DragonSymbol

Generally, DragonSymbol Smashers have a Resistance to:

  • Fighting FightingSymbol


Subspace

SubspaceEnSymbolBIG

Subspace-type Smashers are a unique bunch of Smashers from the Subspace Emissary set. With the exception of Tabuu, all SubspaceSymbol Smashers are dual-typed Smashers. They are a tad stronger than other Smashers of a similar level, but when they get Knocked Out, they get sent to the Subspace Zone where they can't come back. (All other cards attached to them get discarded.) SubspaceSymbol Smashers are among the few Smashers with attacks and abilities that can send your opponent's cards or even your own to the Subspace Zone. While Subspace-type does not have its own Basic Energy card, it does have a Special Energy card that, when attached to a SubspaceSymbol Smasher, will provide every type of Energy for that Smasher (but only 1 at a time).

Generally, SubspaceSymbol Smashers have a Weakness to:

  • Subspace SubspaceSymbol
  • Star StarSymbol

Generally, SubspaceSymbol Smashers don't have a common Resistance, but depending on their secondary type, they may get any kind of Resistance related to their secondary typing.